Grade 3 Math IAS Standards

97 standards - Indiana IAS

These are the official Grade 3 Math Indiana IAS — the exact codes and student expectations grade 3 teachers are required to teach and ILEARN assesses. Browse every standard below, then generate a print-ready, IAS-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Data Analysis

Generate resource

Measurement

Generate resource

Geometry

Generate resource

Computation and Algebraic Thinking

Generate resource

Number Sense

Generate resource

Mathematics Process Standards

Generate resource
3.CA

Students use modeling and conceptual strategies to multiply and divide numbers within 100 in real-world situations. Students apply concepts and strategies of addition and subtraction to solve real-world problems and investigate number patterns through the application of concepts of multiplication and more complex concepts of addition within 100.

Generate resource
3.CA.1

Fluently add and subtract multi-digit whole numbers using strategies and algorithms based on place value, properties of operations, and relationships between addition and subtraction.

Generate resource
3.CA.1

Fluently add and subtract multi-digit whole numbers using strategies and algorithms based on place value, properties of operations, and relationships between addition and subtraction.

Generate resource
3.CA.1a

Fluently add and subtract two-digit whole numbers within 100 using any appropriate strategy. (E)

Generate resource
3.CA.2

Solve real-world problems involving addition and subtraction of multi-digit whole numbers (e.g., by using drawings and equations with a symbol for the unknown number to represent the problem).

Generate resource
3.CA.2

Solve real-world problems involving addition and subtraction of multi-digit whole numbers (e.g., by using drawings and equations with a symbol for the unknown number to represent the problem). (E)

Generate resource
3.CA.2a

Solve real-world problems involving addition and subtraction of two-digit whole numbers within 100 involving all problem types with unknowns in all parts of the problem (e.g., by using drawings and equations with a symbol for the unknown number to represent the problem). (E)

Generate resource
3.CA.3

Model the concept of multiplication of whole numbers using equal-sized groups, arrays, area models, and equal intervals on a number line. Model the properties of 0 and 1 in multiplication using objects or drawings.

Generate resource
3.CA.3

Model the concept of multiplication of whole numbers using equal-sized groups, arrays, area models, and equal intervals on a number line. Model the properties of 0 and 1 in multiplication using objects or drawings. (E)

Generate resource
3.CA.3a

Model the concept of multiplication of whole numbers; 1, 2, 3, 4, 5, and 10 using equal-sized groups, arrays, area models, or equal intervals on a number line. (E)

Generate resource
3.CA.4

Model the concept of division of whole numbers with the following models: partitioning, sharing, and an inverse of multiplication. Model the properties of 0 and 1 in division using objects or drawings.

Generate resource
3.CA.4

Model the concept of division of whole numbers with the following models: partitioning, sharing, and an inverse of multiplication. Model the properties of 0 and 1 in division using objects or drawings. (E)

Generate resource
3.CA.4a

Model the concept of division of whole numbers with a maximum of 50 total objects divided into groups of 1, 2, 3, 4, 5, and 10 using any of the following models: partitioning, sharing, and an inverse of multiplication. (E)

Generate resource
3.CA.5

Multiply and divide within 100 using strategies such as the relationship between multiplication and division (e.g., knowing that 8 x 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations.

Generate resource
3.CA.5

Multiply and divide within 100 using strategies such as the relationship between multiplication and division (e.g., knowing that 8 x 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. (E)

Generate resource
3.CA.5a

Multiply and divide within 50 using strategies such as the relationship between multiplication and division (e.g., knowing that 4 x 5 =20, one knows 20 ÷ 5 = 4) or properties of operations.

Generate resource
3.CA.6

Demonstrate fluency with mastery of multiplication facts and corresponding division facts of 0 to 10.

Generate resource
3.CA.6

Demonstrate fluency with mastery of multiplication facts and corresponding division facts of 0 to 10.

Generate resource
3.CA.6a

Demonstrate fluency of multiplication facts and corresponding division facts of 0 to 5.

Generate resource
3.CA.7

Solve real-world problems involving whole number multiplication and division within 100 in situations involving equal groups, arrays, and measurement quantities (e.g., by using drawings and equations with a symbol for the unknown number to represent the problem).

Generate resource
3.CA.7

Solve real-world problems involving whole number multiplication and division within 100 in situations involving equal groups, arrays, and measurement quantities (e.g., by using drawings and equations with a symbol for the unknown number to represent the problem). (E)

Generate resource
3.CA.7a

Solve real-world problems involving whole number multiplication and division within 50 in situations involving equal groups, arrays, and measurement quantities (e.g., by using drawings and equations with a symbol for the unknown number to represent the problem).

Generate resource
3.CA.8

Create, extend, and give an appropriate rule for number patterns within 100 (including patterns in the addition table or multiplication table).

Generate resource
3.CA.8

Create, extend, and give an appropriate rule for number patterns within 100 (including patterns in the addition table or multiplication table).

Generate resource
3.CA.8a

Create, extend, and give an appropriate rule for number patterns within 100 (including patterns in the addition table or multiplication table). Rules should be limited to multiplying by 1, 2, 3, 4, 5, and 10.

Generate resource
3.DA

Students collect and present data in multiple manners and solve multi-step problems with the data.

Generate resource
3.DA.1

Collect, organize, and graph data from observations, surveys, and experiments using scaled bar graphs and pictographs. Solve real-world problems by analyzing and interpreting the data using grade-level computation and comparison strategies.

Generate resource
3.DA.1

Collect, organize, and graph data from observations, surveys, and experiments using scaled bar graphs and pictographs. Solve real-world problems by analyzing and interpreting the data using grade-level computation and comparison strategies. (E)

Generate resource
3.DA.1a

Collect and organize data into simple bar graphs and pictographs with a scale of 2, 5, 10, or 100. (E)

Generate resource
3.DA.1b

With guidance, answer simple questions about the total number of data points, how many in each category, and how many more or how many less in a real-world context. (E)

Generate resource
3.G

Students continue to investigate and classify more complex two-dimensional shapes based on their attributes.

Generate resource
3.G.1

Define, identify, and classify four-sided shapes such as rhombuses, rectangles, and squares as quadrilaterals. Identify and draw examples and non-examples of quadrilaterals.

Generate resource
3.G.1

Define, identify, and classify four-sided shapes such as rhombuses, rectangles, and squares as quadrilaterals. Identify and draw examples and non-examples of quadrilaterals.

Generate resource
3.G.1a

Identify and classify four-sided shapes such as rhombuses, rectangles, and squares as quadrilaterals based on their shared characteristics.

Generate resource
3.G.2

Identify, describe, and draw points, lines, and line segments using appropriate tools (e.g., ruler, straightedge, and technology), and use these terms when describing two-dimensional shapes.

Generate resource
3.G.2

Identify, describe, and draw points, lines, and line segments using appropriate tools (e.g., ruler, straightedge, and technology), and use these terms when describing two-dimensional shapes.

Generate resource
3.G.2a

Identify points, lines, and line segments in isolation and as characteristics of simple two-dimensional shapes. Use points to draw a line segment using appropriate tools (e.g., ruler, straight edge, or technology).

Generate resource
3.G.3

Partition shapes into parts with equal areas. Express the area of each part as a unit fraction of the whole (i.e., ½, 1/3, 1/4, 1/6, 1/8).

Generate resource
3.G.3

Partition shapes into parts with equal areas. Express the area of each part as a unit fraction of the whole (i.e., 1/2, 1/3, 1/4, 1/6, 1/8).

Generate resource
3.G.3a

Partition shapes into parts with equal areas. Identify each part as a unit fraction. Limit the unit fraction denominator to 2, 3, and 4. (E)

Generate resource
3.M

Students use appropriate tools, computation strategies, and relationships of measurement to solve real-world problems including more specific measurements of length, weight, temperature, mass, time, and money. Students investigate and model the area of rectangles and perimeter of all polygons.

Generate resource
3.M.1

Estimate and measure the mass of objects in grams (g) and kilograms (kg) and the volume of objects in quarts (qt), gallons (gal), and liters (l). Add, subtract, multiply, or divide to solve one-step, real-world problems involving masses or volumes that are given in the same units or obtained through investigation.

Generate resource
3.M.1

Estimate and measure the mass of objects in grams (g) and kilograms (kg) and the volume of objects in quarts (qt), gallons (gal), and liters (L). Add, subtract, multiply, or divide to solve one-step, real-world problems involving masses or volumes that are given in the same units or obtained through investigation. (E)

Generate resource
3.M.1a

Estimate and measure the mass of an object in grams (g) and kilograms (kg) and the volume of objects in quarts (qt), gallons (gal), and liters (L).

Generate resource
3.M.2

Choose and use appropriate units and tools to estimate and measure length, weight, and temperature. Estimate and measure length to a quarter-inch, weight in pounds, and temperature in degrees Celsius and Fahrenheit.

Generate resource
3.M.2

Choose and use appropriate units and tools to estimate and measure length, weight, and temperature. Estimate and measure length to a quarter-inch, weight in pounds, and temperature in degrees Celsius and Fahrenheit.

Generate resource
3.M.2a

Choose the appropriate tool and unit of measurement to measure the length of an object to the nearest inch, the weight to the nearest pound, and the temperature to the nearest degree Celsius and Fahrenheit. (E)

Generate resource
3.M.3

Tell and write time to the nearest minute and measure time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes (e.g., by representing the problem on a number line diagram).

Generate resource
3.M.3

Tell and write time to the nearest minute and measure time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes (e.g., by representing the problem on a number line diagram). (E)

Generate resource
3.M.3a

Tell and write time to the nearest quarter hour. Solve real-world problems involving addition and subtraction of time intervals to whole hours or within an hour using appropriate tools such as a number line and pictures of clocks. (E)

Generate resource
3.M.4

Find the value of any collection of coins and bills. Write amounts less than a dollar using the ¢ symbol and write larger amounts using the $ symbol in the form of dollars and cents (e.g., $4.59). Solve real-world problems to determine whether there is enough money to make a purchase.

Generate resource
3.M.4

Find the value of any collection of coins and bills. Write amounts less than a dollar using the ¢ symbol and write larger amounts using the $ symbol in the form of dollars and cents (e.g., $4.59). Solve real-world problems to determine whether there is enough money to make a purchase. (E)

Generate resource
3.M.4a

Find any value of a collection of coins and dollars up to $10. Solve real-world problems including the determination of whether there is enough money given to buy an object. (E)

Generate resource
3.M.5

Find the area of a rectangle with whole-number side lengths by modeling with unit squares, and show that the area is the same as would be found by multiplying the side lengths. Identify and draw rectangles with the same perimeter and different areas or with the same area and different perimeters.

Generate resource
3.M.5

Find the area of a rectangle with whole-number side lengths by modeling with unit squares, and show that the area is the same as would be found by multiplying the side lengths. Identify and draw rectangles with the same perimeter and different areas or with the same area and different perimeters. (E)

Generate resource
3.M.5a

Find the area of rectangles with whole number side lengths by modeling with unit squares and show that the area is the same as would be found by multiplying the side lengths.

Generate resource
3.M.6

Find perimeters of polygons given the side lengths or given an unknown side length.

Generate resource
3.M.6

Find perimeters of polygons given the side lengths or given an unknown side length.

Generate resource
3.M.6a

Find the perimeter of a polygon given the side lengths.

Generate resource
3.NS

Students represent and round whole numbers up to 10,000. Students model, compare, and generate simple equivalent unit and non-unit fractions.

Generate resource
3.NS.1

Read and write whole numbers up to 10,000. Use words, models, standard form, and expanded form to represent and show equivalent forms of whole numbers up to 10,000.

Generate resource
3.NS.1

Read and write whole numbers up to 10,000. Use words, models, standard form, and expanded form to represent and show equivalent forms of whole numbers up to 10,000.

Generate resource
3.NS.1a

Read and write whole numbers up to 100. Use words, models, standard form, or expanded form to represent whole numbers up to 100. (E)

Generate resource
3.NS.2

Model unit fractions as the quantity formed by 1 part when a whole is partitioned into equal parts; model non-unit fractions as the quantity formed by iterations of unit fractions.

Generate resource
3.NS.2

Model unit fractions as the quantity formed by 1 part when a whole is partitioned into equal parts; model non-unit fractions as the quantity formed by iterations of unit fractions. [In grade 3, limit denominators of fractions to 2, 3, 4, 6, 8.] (E)

Generate resource
3.NS.2a

Model unit fractions as the quantity formed by one part when a whole is partitioned into equal parts. Model non-unit fractions as the quantity formed by iterations of unit fractions. Limit denominators of fractions to 2, 3, and 4 and value of the fraction between 0 and 1. (E)

Generate resource
3.NS.3

Model a non-unit fraction on a number line by marking equal lengths from 0, identifying each part as a unit fraction and locating the non-unit fraction as the endpoint on the number line.

Generate resource
3.NS.3

Model a non-unit fraction on a number line by marking equal lengths from 0, identifying each part as a unit fraction and locating the non-unit fraction as the endpoint on the number line. (E)

Generate resource
3.NS.3a

Locate a unit fraction and a non-unit fraction on a number line. Limit denominators of fractions to 2, 3, and 4 and the value of the fraction between 0 and 1.

Generate resource
3.NS.4

Use fraction models to represent two simple equivalent fractions with attention to how the number and size of the parts differ even though the quantities are the same. Use this principle to generate simple equivalent fractions (e.g., ½ = 2/4, 4/6 = 2/3).

Generate resource
3.NS.4

Use fraction models to represent two simple equivalent fractions with attention to how the number and size of the parts differ even though the quantities are the same. Use this principle to generate simple equivalent fractions (e.g., 1/2 = 2/4, 4/6 = 2/3).

Generate resource
3.NS.4a

Use fraction models to represent two equivalent fractions. Limit denominators of fractions to 2, 3, and 4 and value of the fraction between 0 and 1.

Generate resource
3.NS.5

Compare two fractions with the same numerator or the same denominator by reasoning about their size based on the same whole. Record the results of comparisons with the symbols > , = , or < , and justify the conclusions (e.g., by using a visual fraction model).

Generate resource
3.NS.5

Compare two fractions with the same numerator or the same denominator by reasoning about their size based on the same whole. Record the results of comparisons with the symbols > , = , or < , and justify the conclusions (e.g., by using a visual fraction model). (E)

Generate resource
3.NS.5a

Compare two fractions with the same denominator using visual models. Record the comparison using the symbols > , = , or < , and justify the comparison using the model. Limit denominators of fractions to 2, 3, and 4 and value of the fraction between 0 and 1.

Generate resource
3.NS.6

Use place value understanding to round two- and three-digit whole numbers to the nearest 10 or 100.

Generate resource
3.NS.6

Use place value understanding to round two- and three-digit whole numbers to the nearest 10 or 100.

Generate resource
3.NS.6a

Use visual models such as number lines, place value charts, and/or hundreds charts to round two-digit whole numbers to the nearest ten.

Generate resource
3.PS.1

Make sense of problems and persevere in solving them.

Generate resource
3.PS.2

Reason abstractly and quantitatively.

Generate resource
3.PS.3

Construct viable arguments and critique the reasoning of others.

Generate resource
3.PS.4

Model with mathematics.

Generate resource
3.PS.5

Use appropriate tools strategically.

Generate resource
3.PS.6

Attend to precision.

Generate resource
3.PS.7

Look for and make use of structure.

Generate resource
3.PS.8

Look for and express regularity in repeated reasoning.

Generate resource
CA

Computation and Algebraic Thinking

Generate resource
DA

Data Analysis

Generate resource
G

Geometry

Generate resource
M

Measurement

Generate resource
NS

Number Sense

Generate resource

Generate a resource for any standard in seconds

Worksheets, lesson plans, exit tickets, and assessments - all tied to the exact standard code you need.

Start Free - No Credit Card Required