Grade 1 Science IAS Standards

208 standards - Indiana IAS

These are the official Grade 1 Science Indiana IAS — the exact codes and student expectations grade 1 teachers are required to teach and ILEARN assesses. Browse every standard below, then generate a print-ready, IAS-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Impact & Culture

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Networking & the Internet

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Programs & Algorithms

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Computing Devices & Systems

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Data & Information

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K-2.CD.1a

Use appropriate terminology (e.g., computer, screen, keyboard) in identifying and describing computer hardware. (E)

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K-2.CD.2a

Explain when there is a problem with familiar technology and match a provided potential solution.

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K-2.CD.3a

Operate software to perform a specific task.

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K-2.DI.1a

Identify and collect data using concrete objects or digital tools (e.g., take pictures of or sort all blue math manipulatives).

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K-2.DI.2a

Describe information stored on a digital device as “data”.

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K-2.DI.3a

Represent data from everyday activities with numbers, symbols, or other variables.

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K-2.DI.4a

Identify patterns in visual representations of data such as charts, graphs, and symbols. (E)

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K-2.IC.1a

Compare and contrast the effects of technology on communities and social interactions.

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K-2.IC.2a

Identify expected behaviors for working responsibly with others online. (E)

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K-2.IC.3a

Describe why login information should not be shared and model logging off of a device.

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K-2.NI.1a

Define what a password is and describe its purpose. (E)

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K-2.PA.1a

Sequence provided steps to complete a familiar or simple task. (E)

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K-2.PA.2a

Explain a way to improve a step of a provided familiar process.

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K-2.PA.3a

Follow the steps in a process with a simple loop.

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K-2.PA.4a

Identify an error in a provided sequence, then find a potential solution to the error.

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K-2.PA.5a

Follow a three-step set of instructions to complete a task and identify the sequence of steps as an algorithm. (E)

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K-2.PA.6a

Differentiate between work you create and work created by another person. (E)

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Engineering, Technology, and the Application of Science

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Physical Science

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Earth and Space Science

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Life Science

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EPS.1

Matter and Its Interactions

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ESS.1

Earth's Place in the Universe

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ESS.2

Earth's Systems

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ESS.3

Earth and Human Activity

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K-2.EPS1-1

A situation that people want to change or create can be approached as a problem to be solved through engineering. Such problems may have many acceptable solutions.

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K-2.EPS1-2

Asking questions, making observations, and gathering information are helpful in thinking about problems.

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K-2.EPS1-3

Before beginning to design a solution, it is important to clearly understand the problem.

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K-2.EPS1-4

Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem's solutions to other people.

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K-2.EPS1-5

Because there is always more than one possible solution to a problem, it is useful to compare and test designs.

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K-2.ESS1-1

Patterns of the motion of the sun, moon, and stars in the sky can be observed, described, and predicted.

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K-2.ESS1-2

Seasonal patterns of sunrise and sunset can be observed, described, and predicted.

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K-2.ESS1-3

Some events happen very quickly; others occur very slowly, over a time period much longer than one can observe.

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K-2.ESS2-1

Wind and water can change the shape of the land.

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K-2.ESS2-2

Maps show where things are located. One can map the shapes and kinds of land and water in any area.

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K-2.ESS2-3

Water is found in the ocean, rivers, lakes, and ponds. Water exists as solid ice and in liquid form.

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K-2.ESS2-4

Weather is the combination of sunlight, wind, snow or rain, and temperature in a particular region at a particular time. People measure these conditions to describe and record the weather and to notice patterns over time.

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K-2.ESS2-5

Plants and animals can change their environment.

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K-2.ESS3-1

Living things need water, air, and resources from the land, and they live in places that have the things they need. Humans use natural resources for everything they do.

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K-2.ESS3-2

Some kinds of severe weather are more likely than others in a given region. Weather scientists forecast severe weather so that the communities can prepare for and respond to these events.

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K-2.ESS3-3

Things that people do to live comfortably can affect the world around them. But they can make choices that reduce their impacts on the land, water, air, and other living things.

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K-2.LS1-1

All organisms have external parts. Different animals use their body parts in different ways to see, hear, grasp objects, protect themselves, move from place to place, and seek, find, and take in food, water and air. Plants also have different parts (roots, stems, leaves, flowers, fruits) that help them survive and grow.

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K-2.LS1-2

Adult plants and animals can have young. In many kinds of animals, parents and the offspring themselves engage in behaviors that help the offspring to survive.

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K-2.LS1-3

All animals need food in order to live and grow. They obtain their food from plants or from other animals. Plants need water and light to live and grow.

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K-2.LS1-4

Animals have body parts that capture and convey different kinds of information needed for growth and survival. Animals respond to these inputs with behaviors that help them survive. Plants also respond to some external inputs.

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K-2.LS2-1

Plants depend on water and light to grow.

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K-2.LS2-2

Plants depend on animals for pollination or to move their seeds around.

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K-2.LS3-1

Young animals are very much, but not exactly, like their parents. Plants also are very much, but not exactly, like their parents.

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K-2.LS3-2

Individuals of the same kind of plant or animal are recognizable as similar but can also vary in many ways.

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K-2.LS4-1

There are many different kinds of living things in any area, and they exist in different places on land and in water.

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K-2.PS1-1

Different kinds of matter exist and many of them can be either solid or liquid, depending on temperature. Matter can be described and classified by its observable properties.

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K-2.PS1-2

Different properties are suited to different purposes.

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K-2.PS1-3

A great variety of objects can be built up from a small set of pieces.

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K-2.PS1-4

Heating or cooling a substance may cause changes that can be observed. Sometimes these changes are reversible, and sometimes they are not.

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K-2.PS2-1

Pushes and pulls can have different strengths and directions.

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K-2.PS2-2

Pushing or pulling on an object can change the speed or direction of its motion and can start or stop it.

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K-2.PS2-3

When objects touch or collide, they push on one another and can change motion.

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K-2.PS3-1

Sunlight warms Earth's surface.

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K-2.PS3-2

A bigger push or pull makes things go faster.

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K-2.PS4-1

Sound can make matter vibrate, and vibrating matter can make sound.

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K-2.PS4-2

Objects can be seen only when light is available to illuminate them. Some objects give off their own light.

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K-2.PS4-3

Some materials allow light to pass through them, others allow only some light through and others block all the light and create a dark shadow on any surface beyond them, where the light cannot reach. Mirrors can be used to redirect a light beam. (Boundary: The idea that light travels from place to place is developed through experiences with light sources, mirrors, and shadows, but no attempt is made to discuss the speed of light.)

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K-2.PS4-4

People also use a variety of devices to communicate (send and receive information) over long distances.

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LS.1

From Molecules to Organisms: Structures and Processes

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LS.2

Ecosystems: Interactions, Energy, and Dynamics

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LS.3

Heredity: Inheritance and Variation of Traits

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LS.4

Biological Evolution: Unity and Diversity

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PS.1

Matter and Its Interactions

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PS.2

Motion and Stability: Forces and Interactions

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PS.3

Energy

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PS.4

Waves and Their Applications in Technologies for Information Transfer

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Engineering Design

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Earth's Place in the Universe

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Heredity: Inheritance and Variation of Traits

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From Molecules to Organisms: Structures and Processes

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Waves and Their Applications in Technologies for Information Transfer

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Engineering Design

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Earth's Place in the Universe

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Heredity: Inheritance and Variation of Traits

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From Molecules to Organisms: Structures and Processes

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Waves and Their Applications in Technologies for Information Transfer

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1-ESS1-1

Use observations of the sun, moon, and stars to describe patterns that can be predicted.

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1-ESS1-1

Use observations of the sun, moon, and stars to describe patterns that can be predicted.

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1-ESS1-2

Make observations at different times of year to relate the amount of daylight to the time of year.

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1-ESS1-2

Make observations at different times of year to relate the amount of daylight to the time of year

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1-LS1-1

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

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1-LS1-1

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

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1-LS1-2

Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

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1-LS1-2

Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

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1-LS3-1

Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

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1-LS3-1

Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

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1-PS4-1

Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

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1-PS4-1

Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

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1-PS4-2

Make observations to construct an evidence-based account that objects in darkness can be seen only when illuminated.

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1-PS4-2

Make observations to construct an evidence-based account that objects in darkness can be seen only when illuminated.

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1-PS4-3

Plan and conduct investigations to determine the effect of placing objects made with different materials in the path of a beam of light.

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1-PS4-3

Plan and conduct investigations to determine the effect of placing objects made with different materials in the path of a beam of light.

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1-PS4-4

Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.

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1-PS4-4

Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

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Engineering Design

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Earth's Place in the Universe

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Heredity: Inheritance and Variation of Traits

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From Molecules to Organisms: Structures and Processes

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Waves and their Applications in Technologies for Information Transfer

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1-ESS1-1a

Use observations of the sun, moon, and stars to make predictions about future patterns.

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1-ESS1-2a

Use observations to compare the relative amount of daylight during different seasons (winter, spring, summer, fall). (E)

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1-ETS1-1a

Make observations and gather information to define a simple problem that can be solved through the development of a new or improved object or tool.

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1-LS1-1a

Match a human solution (e.g., winter coat) with an external structure (e.g., fur) used to help an animal survive. (E)

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1-LS1-1b

Match a human solution (e.g., digging a well) with an external structure (e.g., roots) used to help a plant survive. (E)

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1-LS1-2a

Identify behaviors between parents and offspring that help the offspring survive (e.g., keeping offspring safe from predators).

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1-LS3-1a

Identify a similarity or difference in an external feature between young animals or plants and their parents.

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1-LS3-1b

Make observations of patterns in features between young animals or plants and their parents.

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1-PS4-1a

Plan an investigation to provide evidence that vibrating materials can make sound. (E)

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1-PS4-1b

Plan an investigation to provide evidence that sound can make materials vibrate. (E)

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1-PS4-2a

Make observations to support a claim that objects are only visible when illuminated.

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1-PS4-3a

Conduct an investigation to observe the effects of placing objects made with different materials in the path of a beam of light.

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1-PS4-4a

Identify a problem related to communication over a distance and generate potential solutions to address it.

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K-2-ETS1-2a

Use simple sketches, drawings, or physical models of an object to identify the relationship between the shape of the object and how it functions to solve a problem.

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K-2-ETS1-3a

Compare the strengths and weaknesses of two objects designed to solve the same problem.

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Impact & Culture

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Networking & the Internet

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Programs & Algorithms

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Computing Devices & Systems

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Data & Information

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K-2.CD

Students identify a computing system as being composed of hardware and software, troubleshooting common problems and generating solutions based on the needs of the user.

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K-2.CD.1

Use appropriate terminology in identifying and describing computer hardware.

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K-2.CD.2

Describe and troubleshoot basic hardware and software problems using appropriate terminology.

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K-2.CD.3

Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.

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K-2.DI

Students collect, store, visualize, and transform data to make inferences and predictions about the world.

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K-2.DI.1

Identify and collect data using digital tools (e.g., take pictures of all blue items, create a document with things that start with "a").

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K-2.DI.2

Define stored information as data and when appropriate, copy, search, retrieve, modify, and delete it.

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K-2.DI.3

Model that data can be stored and manipulated using numbers or symbols to represent information.

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K-2.DI.4

Organize and present data in different visual formats such as charts, graphs, and symbols, and identify and describe patterns to make predictions.

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K-2.IC

Students explain how computing affects the way people live, work, and communicate.

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K-2.IC.1

Compare and contrast the effects of technology on communities and social interactions.

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K-2.IC.2

Identify expected behaviors for working responsibly with others online.

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K-2.IC.3

Describe how to keep login information private and log off of devices appropriately.

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K-2.NI

Students explain that information shared over connected computer networks must be protected from unauthorized access.

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K-2.NI.1

Explain what passwords are, why they are used, and why it is important to develop strong passwords to protect devices and information.

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K-2.PA

Students model complex tasks using algorithmic problem solving and develop simple computing programs to represent them.

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K-2.PA.1

Breakdown and plan the order of the steps needed for a desired outcome to accomplish the goal

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K-2.PA.2

Using age-appropriate vocabulary, explain steps taken and choices made to improve the design of a sequence.

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K-2.PA.3

Develop programs with sequences and simple loops to express ideas or address a problem.

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K-2.PA.4

Identify and fix (debug) errors in sequences and simple loops.

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K-2.PA.5

Model daily processes by creating and following algorithms (i.e., sets of step-by-step instructions) to complete tasks.

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K-2.PA.6

Give attribution when using the ideas and creations of others while developing programs.

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K2.SEP.1.1

Asking questions and defining problems in K–2 builds on prior experiences and progresses to simple descriptive questions that can be tested.

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K2.SEP.1.1.a

Ask questions based on observations to find more information about the natural and/or designed world(s).

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K2.SEP.1.1.b

Ask and/or identify questions that can be answered by an investigation.

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K2.SEP.1.1.c

Define a simple problem that can be solved through the development of a new or improved object or tool.

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K2.SEP.2.1

Modeling in K–2 builds on prior experiences and progresses to include using and developing models (i.e., diagram, drawing, physical replica, diorama, dramatization, or storyboard) that represent concrete events or design solutions.

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K2.SEP.2.1.a

Distinguish between a model and the actual object, process, and/or events the model represents.

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K2.SEP.2.1.b

Compare models to identify common features and differences.

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K2.SEP.2.1.c

Develop and/or use a model to represent amounts, relationships, relative scales (bigger, smaller), and/or patterns in the natural and designed world(s).

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K2.SEP.2.1.d

Develop a simple model based on evidence to represent a proposed object or tool.

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K2.SEP.3.1

Planning and carrying out investigations to answer questions or test solutions to problems in K–2 builds on prior experiences and progresses to simple investigations, based on fair tests, which provide data to support explanations or design solutions.

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K2.SEP.3.1.a

With guidance, plan and conduct an investigation in collaboration with peers (for kindergarten).

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K2.SEP.3.1.b

Plan and conduct an investigation collaboratively to produce data to serve as the basis for evidence to answer a question.

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K2.SEP.3.1.c

Evaluate different ways of observing and/or measuring a phenomenon to determine which way can answer a question.

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K2.SEP.3.1.d

Make observations (firsthand or from media) and/or measurements to collect data that can be used to make comparisons.

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K2.SEP.3.1.e

Make observations (firsthand or from media) and/or measurements of a proposed object or tool or solution to determine if it solves a problem or meets a goal.

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K2.SEP.3.1.f

Make predictions based on prior experiences.

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K2.SEP.4.1

Analyzing data in K–2 builds on prior experiences and progresses to collecting, recording, and sharing observations. Record information (observations, thoughts, and ideas).

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K2.SEP.4.1.a

Use and share pictures, drawings, and/or writings of observations.

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K2.SEP.4.1.b

Use observations (firsthand or from media) to describe patterns and/or relationships in the natural and designed world(s) in order to answer scientific questions and solve problems.

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K2.SEP.4.1.c

Compare predictions (based on prior experiences) to what occurred (observable events).

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K2.SEP.4.1.d

Analyze data from tests of an object or tool to determine if it works as intended.

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K2.SEP.5.1

Mathematical and computational thinking in K–2 builds on prior experience and progresses to recognizing that mathematics can be used to describe the natural and designed world(s).

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K2.SEP.5.1.a

Decide when to use qualitative vs. quantitative data.

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K2.SEP.5.1.b

Use counting and numbers to identify and describe patterns in the natural and designed world(s).

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K2.SEP.5.1.c

Describe, measure, and/or compare quantitative attributes of different objects and display the data using simple graphs.

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K2.SEP.5.1.d

Use quantitative data to compare two alternative solutions to a problem.

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K2.SEP.6.1

Constructing explanations and designing solutions in K–2 builds on prior experiences and progresses to the use of evidence and ideas in constructing evidence-based accounts of natural phenomena and designing solutions.

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K2.SEP.6.1.a

Make observations (firsthand or from media) to construct an evidence-based account for natural phenomena.

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K2.SEP.6.1.b

Use tools and/or materials to design and/or build a device that solves a specific problem or a solution to a specific problem.

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K2.SEP.6.1.c

Generate and/or compare multiple solutions to a problem.

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K2.SEP.7.1

Engaging in argument from evidence in K–2 builds on prior experiences and progresses to comparing ideas and representations about the natural and designed world(s).

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K2.SEP.7.1.a

Identify arguments that are supported by evidence.

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K2.SEP.7.1.b

Distinguish between explanations that account for all gathered evidence and those that do not.

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K2.SEP.7.1.c

Analyze why some evidence is relevant to a scientific question and some is not.

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K2.SEP.7.1.d

Distinguish between opinions and evidence in one's own explanations.

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K2.SEP.7.1.e

Listen actively to arguments to indicate agreement or disagreement based on evidence, and/or to retell the main points of the argument.

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K2.SEP.7.1.f

Construct an argument with evidence to support a claim.

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K2.SEP.7.1.g

Make a claim about the effectiveness of an object, tool, or solution that is supported by relevant evidence.

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K2.SEP.8.1

Obtaining, evaluating, and communicating information in K–2 builds on prior experiences and uses observations and texts to communicate new information.

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K2.SEP.8.1.a

Read grade-appropriate texts and/or use media to obtain scientific and/or technical information to determine patterns in and/or evidence about the natural and designed world(s).

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K2.SEP.8.1.b

Describe how specific images (e.g., a diagram showing how a machine works) support a scientific or engineering idea.

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K2.SEP.8.1.c

Obtain information using various texts, text features (e.g., headings, tables of contents, glossaries, electronic menus, icons), and other media that will be useful in answering a scientific question and/or supporting a scientific claim.

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K2.SEP.8.1.d

Communicate information or design ideas and/or solutions with others in oral and/or written forms using models, drawings, writing, or numbers that provide detail about scientific ideas, practices, and/or design ideas.

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SEP.1

Asking Questions and Defining Problems

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SEP.2

Developing and Using Models

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SEP.3

Planning and Carrying out Investigations

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SEP.4

Analyzing and Interpreting Data

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SEP.5

Using Mathematics and Computational Thinking

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SEP.6

Constructing Explanations and Designing Solutions

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SEP.7

Engaging in Argument from Evidence

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SEP.8

Obtaining, Evaluating and Communicating Information

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